My last two postings covered the two display games I put on last weekend at Call To Arms: colonial New Zealand Wars and a samurai skirmish.
In this last posting about Call To Arms, I’ll look at some of the other eye-catching games that were on show.
Carrion up the Nile
This was easily the most spectacular game at the show. But unlike my own two games, this wasn’t just a static display, but a fully functional pulp-era game, alive with loads of Indiana Jones-style derring-do.
The huge table was almost entirely covered in an impressive Egyptian city, populated with lots of beautiful little vignette scenes.
Here’s one of those vignettes – a market place beside the mosque.
It seems the punishment for short-changing or over-charging is pretty swift in this town.
The police station. Love that chunky Ehrhardt armoured car.
A police interview in progress in the station courtyard …
A show band in the sand? With mummies dancing like an Egyptian?
Last call! All visitors ashore!
The city-scape of towers and domes. Note the pyamid complex just visible in the distance.
And here we are at the foot of the pyramid. There must surely be a secret entrance.
The entry-level of the pyramid.
And down in the basement,surrounded by a lava-filled moat, there’s no doubt something special. At least, that’s what all those gathering adventurers think.
More photos and a game report can be found on Wade’s World of Wargaming. I must admit that this pulp fiction is an era of gaming I could get into, especially with scenery like this.
Dystopian Wars
I don’t know much about this fantasy steam-punk game, but it certainly looked impressive. The models were very intricate, and beautifully painted. I liked the water effect, too.
Bushido
The delightful little Japanese fantasy game was played with a handful of beautifully painted figures. The terrain changed from game to game, using a range of typically oriental items, even including aquarium scenery.
More fantasy Japan
I’m not exactly sure which rules were being used in this game. But my eye was taken with the dramatic scenery. It included some excellent use of the third dimension (height), which is so often underplayed in wargames scenery.
Plus I loved seeing the Plastcraft Games pagoda, a plastic card kitset I have coveted for some time for my own samurai gaming.