The nicest-looking AWI game I have ever played in

My most memorable American War of Independence wargame took place nearly 20 years ago at the Wellington Warlords’ (the wargaming club of New Zealand’s capital city) annual wargaming competition, ‘Call to Arms’.

At the 2002 event, one of the demo games at ‘Call to Arms’ was a refight of the Battle of Guilford Courthouse, put on by three of the Friday Night Fusiliers – Paul Crouch (3rd from left), Steve Sands (far left) and [a very young-looking!] myself (2nd from left).

A few years after this game, Paul moved to Australia and sold all the wonderful troops in these photos. However, I heard from him recently that he has decided to re-do this project, buying up and painting the troops all over again. He has set up the Sons of Liberty blog to follow his progress.

In talking with Paul, he told me he still has hardcopy photos of the original 2002 game. So I suggested he copy the photos so we could look back at what I think was one of the finest AWI wargames ever, even though it took place nearly nearly two decades ago!

The original Battle of Guilford Courthouse took place on 15 March 1781, between General Cornwallis’s 2,200 British troops and the 4,500 Americans under General Greene.

In the above photo, the British redcoats march out of camp on their way to do battle against the Americans. In the foreground are two cannons and some of their Hessian allies.

The figures and the scenery used in this game all belonged to Paul Crouch. In the main, the figures were by Front Rank, but there were also a few Dixons and Foundry figures.

Paul, Steve and myself were all firm “visual” wargamers, rather than “competitive” or “simulation” players. For us, the main thing was the game had to look good – to be a moving diorama, in effect.

A closeup of the British advance. You can almost hear the drums beating and the fifes trilling The British Grenadier! Behind the redcoats is a battalion of Loyalists, wearing green coats and white trimmed hats.

The British flags were by GMB, who made the best flags around. Paul made the Loyalist flags himself. Note how the flags are realistically shaped – too often the effect of such beautiful flags is spoiled by having them standing out straight like boards.

On the left flank of the British advance are some British light troops, some German Jägers, and even a few Indians.

Paul’s bases were beautifully done – each base was like a mini-diorama. And his figure painting was absolutely exquisite. He used a black undercoat technique and acrylic paints.

The British advance steadily across the clearing towards the first fence-line, where a line of Americans can be see waiting. Behind them, way off in the distance, are more troops in front of the Guilford Courthouse.

The base cloth we used really set off the figures well. It was green baize, but had been sprayed with a mixture of colours. Under the baize was an old carpet which had been laid over some pieces of wood, giving the effect of slightly undulating ground.

You can also see this same photo at the top of this posting, but retouched to make it look a little more real.

Nervous American militia await the redcoats behind a typical switchback railing fence.

These are not the steadiest of troops. But if they can get off a good volley or two before they run, they might slow the steady British advance.

Steve Sands was busy for several nights producing much of the fencing used in our battle.

One of the features that really made this game was the fact that all our battalions were big (at a time when 12-figure units were the popular standard). Each unit had at least six bases of around three or four figures each. Anything smaller does not look anywhere near as good.

The British have forced back the militia through a line of trees. The militia stop, rally bravely, and try to hold the next fence-line. A British and Hessian volley rips through the air.

In the foregound is the last line of American defence. But these troops are no mere militia. These are the regular American infantry, the Continentals. They’re made of sterner stuff, and the British might be worn down by the sniping of the militia before they get to Continentals’ line.

A close-up of the British and Hessian volley. We were using a very simple set of rules called Gentleman Johnny’s War, which made calculating the effect of volleys such as this very easy.

You can never have enough trees in a demo game, especially one set in America. Paul had a huge amount of Woodland Scenics trees, which really looked good on the table.

For the sake of the simplicity, it was decided that trees only interrupted visibility, but didn’t hinder troop movements.

One of the British units charges towards the militia.

By sheer coincidence all the figures in this photo are posed perfectly, as if this was a set-up shot. The charging infantry are in a running pose, while those firing are pointing their muskets. Behind the fence, the militia take pot-shots.

No, the militia can’t stand yet another British volley, so they turn tail and they’re off. But, just as in the movie The Patriot, have they done enough to whittle down the British before they come to grips with the waiting Continentals in the foreground?

Our first sight of the magnificent Architectural Heritage model of the Guilford Courthouse itself. This is a miniature of the actual building. If you look very carefully, you’ll even see the judge standing in the doorway, no doubt encouraging the steady Continentals lined against the fences.

Paul always liked to dot his games with little bits of scenery such as the haystacks you can see in the picture. These were for visual appearance only, and didn’t effect play at all. They were simply moved out of the way when troops passed through.

From behind the Continental lines, you can see the last few militia, and way off in the distance a Hessian flag denotes the British advance.

During March in America, there wouldn’t really have been autumn (‘fall’) trees! But the occasional touch of autumn colours in the trees just gave a lift to the table appearance.

The white house in the far background was hand-made by Paul.

The judge looks on as the battle rages between the British and the Continentals. In the end, the British manage to puncture the Continental centre and creep round their left, so the Americans have to yield the field, just as happened in real life.

Note the barricade of barrels in the foreground – another nice scenic touch.

You would think that General Cornwallis must be feeling pretty pleased with himself. However, in real life the battle cost him 532 casualties against the Americans’ 260.

So instead of pursuing his defeated enemy, he retired to the coast. If this game had been part of a campaign, the result might have been pretty much the same.

There is more fun with scenics in the background – an ammunition dump and wagons to bring powder and balls up to the guns.

One of the most asked-about units in the game, but one which never really came into play, was Tarleton’s Legion. This was because the main protagonist in The Patriot was apparently modelled on Tarleton (though one cannot say that the film representation was at all accurate!).

In the real battle the cavalry did get to grips, but in the game the day was won before they even got onto the scene.

So, just as in real-life, a marginal British win. But more importantly for the Friday Night Fusiliers, a win for presenting the sheer beauty of hundreds of exquisitely painted figures marching and fighting across a gorgeously terrained board!

A special thanks to Wayne Stack, a fellow Fusilier, who took all these wonderful photos as part of an assignment for a police photographer’s course he was on at the time! He was enthusiastic when I told him that Paul still had his photos, and readily gave us permission to publish them here.

I hope you have enjoyed looking back at this spectacular game, and that you’ll follow Paul’s progress on his blog as he recreates his exquisite armies.

Pirates being sacrificed for sustainability

With retirement looming ahead, I’ve decided my hobby needs to be a wee bit more self-sustaining than it is. So I’ve decided to start selling off some of my figures on TradeMe, the New Zealand version of eBay.

I’ve never been that keen on selling any of my figures, as I feel I’ve invested so much time and care in painting them. So the decisions on what will go and what will stay will be really difficult. If I don’t come up with some sort of system, I’ll probably end up deciding to not sell much at all.

So the system I have set for myself is that if I want to buy any new miniatures, I’ve got to fund at last half the cost from my existing collection. Let’s see if I can make that work!

The first collection for sale are some Foundry pirates and a ship. I’ve rationalised this by putting up only half of my small pirate collection for sale, as I usually need less figures than I own to play skirmish games anyway. And I’ll still be able to sit and admire the remainder of them in my display case.

So here’s how I advertised them:

Arghhhh, me hearties! Here’s a motley crew of 28mm metal pirates from the Wargames Foundry range, exquisitely painted and based – and a fine ship for them to sail the Spanish Main in search of plunder!

These will give you a crew of eleven scurvy pirates to play any skirmish pirate game. Included are Captain Morgan, Calico Jack, Anne Bonny and even the infamous Blackbeard himself.

I’ll also throw in a skeleton pirate and Queen Elizabeth 1, whom I’m sure you could find a way of incorporating as characters into a wacky game scenario!

Of course, pirates need ships. So this sale also includes a natty little brig beautifully converted from a plastic ‘Weapons and Warriors’ play-set toy. Its been re-fitted with a balsa deck and given a realistic wood-like paint-job. The masts and bowsprit are removable, as are the four small metal cannons. She measures 25cms long, 9cms wide and 18cms high – plenty big enough to carry the whole crew!

Note that the scenic background and buildings in the photos don’t come with this sale (but if you twist my arm I could include the three palm trees!).

Of course, there is the problem of what if no-one buys them? But let’s cross that bridge after the auction finishes next Saturday night.

On Parade! Victorian Science Fiction – Foreign Legion

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This posting from my On Parade! series, in which I’m slowly reviewing every figure in my wargaming collection, features my small Victorian Science Fiction French Foreign Legion force.

Have you ever started a club project in a rush of enthusiasm, only to peter out a few weeks later with only some dribs and drabs of painted forces completed? Well, this force is one of those.

The idea had been to build up a French force to do battle in a Victorian Science Fiction campaign against Colonel O’Truth’s British and Scott’s Prussians/Zendarians.

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I couldn’t find a range of 28mm late-19th century French who conveyed that particular Gallic look I was after. So I settled on the French Foreign Legionaries in Foundry’s range of Western figures.  While they didn’t quite capture the exact look either, they were so character-filled in other ways that I couldn’t resist them.

One thing I really liked about these figures was their comic-book style. They are nice and hefty figures, with wonderfully chunky features and exaggerated expressions. I know some wargamers look down on such non-anatomically correct figures – but I think they have a charm of their own.  

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For some VSF mechanical weirdness with which to arm my legionnaires, I bought a box of toys made by Bandai in Japan, based on the anime movie Steamboy. Although they were all differing scales, and not designed for 28mm figures, I thought that I could convert them to fit.

For example, the above armed steam tractor is in fact scaled for about 15mm figures. But as demonstrated by temporarily placing a 28mm figure behind it, it could possibly work as a smaller vehicle. As there is no room for a 28mm crew behind the gun shield at the front, I planned to convert the cannon into a gatling gun, connected to the driver’s position by guitar string conduits with which he could fire remotely.

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Here’s a rather weird contraption to say the least. At the front is a peculiar bogie with road/rail wheels surmounted by the driver’s chair, behind which is a robot-like vertical boiler with arms. A raked horizontal boiler leads to the stoker’s cab perched just in front of the huge single driving wheel.

Again, it’s miles too small for 28mm (probably more about 10mm in this case). But with some work it could change from being a large road train to a much smaller sort of train-car-motorcycle thingumabob, with the driver sitting in the cab at the rear.

How long these models have been sitting ‘on the shelf’ can be gauged by the cobwebs and dust they are still covered in!

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This walker is pretty good just as. I think in the movie it is actually a kind of diving suit. But here it could be a menacing armoured war-machine.

But how this tin-can could ever keep its balance in battle on those tiny trotters, I don’t know! It’s just asking for its legs to be lassoed and pulled over!

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But in the end, as I’ve said, the project petered out, and here are the only figures I ended up painting for it. However, they are still very nice and characterful figures in wonderfully flamboyant uniforms, and so I rather like this little force. Maybe one day I’ll add its VSF equipment.

But in the meantime it is perfectly suitable for the period these figures were actually made for: the ill-fated ‘Maximilian Adventure’ to place a Hapsburg emperor on the Mexican throne during the 1860s, the scene of one of the Foreign Legion’s finest hours—the last stand at Camarone. I just need some Mexicans …

Don’t forget to visit my other On Parade! postings, in which I’m gradually doing inspection parades of every army in my wargaming collection.

On parade! Pirates and swashbucklers!

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Continuing with my On Parade! postings in which I’m attempting to review every wargames figure I own, this time we take a look at my pirate collection. 

It’s odd, isn’t it? In this age of parents not letting kids play with toy soldiers or toy guns, and schools not teaching about battles and soldiers, we still find that kindergartens and primary schools love pirates. Some of the most blood-thirsty, villainous, chauvinistic characters around, and yet little Johnny and Sally sit and make eye-patches and cardboard swords (swords?!) in class. On the other hand, maybe it isn’t so surprising – after all, pirate crews were very democratic, and feminists might approve of pirates like Ann Bonny and Mary Read.

Anyway, I’m not complaining – I love pirates! So they form part of my wargames collection, and have provided many an exciting and fun-filled game.

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Yes, that’s a skeleton pirate on the left (from Moonlight Miniatures). All the other figures are by Wargames Foundry. You can see Calico Jack all in white, Bartholomew Roberts in his salmon pink coat, Anne Bonny firing a pistol in the background, Blackbeard with his eponymous black beard, and a quartermaster in his bulky green coat.

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This group includes an army or marine officer in his scarlet coat, and a Royal Navy captain.  There’s also a musician blowing a very long trumpet, and a merchant captain dressed in black.

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Charles Morgan is on the extreme left. Behind him is a female pirate, and then an old gentleman in wig and glasses (perhaps’ a ship’s doctor?). Pirates were very multi-cultural, as can be seen by the black and the Arab chaps fighting alongside the Russian-looking guy at the back and the Scandinavian on the right.

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Here is my whole collection. As with my other pics, click on it to see the enlarged version.

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There are five more pirates in my collection. These date right back to my childhood in the early 70s, and are plastic cereal box freebies which I or my brother painted at some stage. They’re actually very characterful – albeit cartoonish – figures. I just keep them for old time’s sake.

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That concludes the pirates section of my On Parade! postings. Next time I’ll look at another part of my wargaming collection, so keep visiting.

On Parade: Napoleonic French carts, camps and cantinières

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A French army on the march always had a long tail of camp followers. There were the wives and children of soldiers following their spouse or parent’s army from place to place. You would also find the many informal army service providers, selling goods or services that the military did not supply—cooking, laundering, liquor, nursing, sexual services and sutlery. And of course there were the ne’er-do-well soldiers, stragglers and walking wounded.

This latest instalment in my ‘On Parade‘ series shows the mini-dioramas that represent the camp followers of my French army. These are intended to add visual interest to the miniature battlefield, and would seldom take part in anything other than scenario-driven skirmish games.

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A well-laden supply wagon trails the French army on the march. This is the Perry Miniatures model, sculpted full of baggage and even including an overflowing rack at the rear. The model can be assembled either with or without the canvas tilt cover. I’ve just left it unglued, so I can choose whether the wagon will be covered or not.

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The wagon is driven by a soldier wearing a shako and greatcoat. He is giving a lift to a cantinière in the passenger seat. I’ve just blu-tacked these figures on so that I can remove them if I want to use the wagon for other periods. In this picture you can also see some of the Perry Miniatures civilians set.

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Speaking of cantinières, besides the one hitching a ride on the wagon, I’ve got another two. The one on the left is from Foundry, whilst Warlord Games make the running cantinière. The latter’s donkey is tied to a convenient rail, and is even carrying a bunch of daffodils in its pannier!

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This French campsite scene looks great placed as a decorative vignette on the table-top. The chap in a brown greatcoat looks like he’s returning to his campfire after finishing his turn of sentry duty. These figures all come from a set by Wargames Foundry.

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The New Zealand company Wildly Inspired make a nice line of pack horses and donkeys. In this vignette two horses are being led by a Redoubt Miniatures recruit, or ‘Marie-Louise’ as the recruits were nick-named. He wears an over-large greatcoat with a rope belt, patched trousers, fatigue cap, and wooden clogs. His musket strap is made out of string.

At the right is a rather relaxed looking Foundry infantryman with two pack donkeys. One of the donkeys is carrying a body in a bag—there must be a great story lurking behind this model to drive a scenario-based skirmish game!

Visit my previous ‘On Parade’ postings:

On parade! Napoleonic French generals and staff

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My series of ‘On Parade‘ postings continues, as I inspect all the wargames figures I’ve painted over the last 20 years.

Just like a real army, a wargaming army needs generals and staff. Most wargames rules  incorporate rules for commanding officers to lead and rally their men. Though that’s  a moot point for me, because my French army has only actually played a couple or so times since I painted these figures in the early 2000s – I’m more of a painter than an actual gamer!

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Here’s Marshal Berthier, along with his ADC, Baron Lejeune. These are both Front Rank figures. Berthier (left) is a standard personality figure from their range. But his ADC started life as a model of a Chasseur à Cheval of the Imperial Guard, which I  painted in the highly individualistic uniform of Berthier’s aides. It is said that Berthier would allow only his aides to wear red trousers, and got very angry if he saw anyone else wearing this colour.

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Berthier must’ve sometimes got angry with Marshal Grouchy though, as he clearly wore red trousers, as seen here! Grouchy is accompanied by a general in chasseur uniform. I particularly like these figures, as their colourful uniforms make a change from the more usual blue uniforms of the French staff. These are lovely 28mm Front Rank castings from their range of personality figures.

Behind them is a Perry Miniatures figure of an ADC in the act of mounting his horse – a rather unusual pose.

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Here are some more of Front Rank’s range of wonderful personality figures.  On the left is Marshal Soult, wearing a cloak slung over his left shoulder. On the right is a general wearing his greatcoat, along with his ADC.

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The group on the left in the above picture contains two figures by Essex Miniatures (one at the far left, the other obscured in the centre) and two by Wargames Foundry. The difference in style between these two manufacturers is obvious from close up, but is fine from the arms-distance at which you normally view wargaming figures.

On the right is a group of Perry Miniatures’ command figures. Marshal Ney is leaning on the map-covered table, with Soult and Drouot on either side.

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This mounted general wearing a cuirass is produced by Wargames Foundry. I like the pose of this figure, and also of his horse – they go well together. The small road-sign at the back of the base is an out-of-production scenic item that used to be produced by New Zealander, Mark Strachan.

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This is one of my favourite command stands. At the right is General de Brigade Chouard of the 2nd Brigade of Carabiniers. He is accompanied by an aide on the rearing horse. These are both Front Rank figures.

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Generals of this period always need ADCs to gallop their orders round the field of battle. This nice mounted ADC came as part of Wargames Foundry’s French campsite set. His light blue arm-band indicates that he is the ADC to a General of Brigade. I based him as if he was asking directions from a couple of infantrymen.

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The above-mentioned ADC also features in this picture of a busy French campsite.  There’s also another ADC galloping over the bridge on his important mission, and yet one more introducing himself to a pair of light infantry musicians.

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Here’s the top man himself – the Emperor! OK, yes, I know, my army is far too small to be commanded by Napoleon himself. But there are just so many tempting models of him available, they’re impossible to resist!

For instance, this Foundry special set depicts Napoleon and his staff (many of the figures based on the famous painting by Vasily Vereshchagin of Napoleon at Borodino). You can see the Emperor sitting on a chair with his foot up on a drum. Behind him are clustered some of his marshals, including Berthier and his ADC in hussar uniform, Mortier, Grouchy, Victor and Ney (with his red hair).

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Also depicted on this large command stand are Napoleon’s personal Mameluke aide Roustam Raza, various ADCs, and (obscured) a Chasseur a Cheval standing guard.

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Here’s another of my Foundry Napoleons, this time based on the famous painting by David, Napoleon Crossing the Alps. As the setting is in the mountains, I have made a snowy base instead of my more usual grass and sand texturing. I used baking powder for the snow. I was worried this might cause cause unforeseen chemical reactions with my lead figure in years to come – but a couple of decades later it is holding out well!

The David painting is actually a strongly idealised view of the real crossing that Napoleon and his army made across the Alps. Napoleon actually made the crossing a few days after his troops, led by a local guide and mounted on a mule. However, as this painting was first and foremost propaganda, Bonaparte asked David to portray him mounted calmly on a fiery steed. Sort of a Tinder profile vs reality!

Visit my previous ‘On Parade’ postings:

My Napoleonic British army on parade

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I’ve been wargaming since the 1990s, and during that time have amassed many miniatures across a range of periods. However, I’ve never really catalogued them all, and some of them haven’t seen the light of day for many a year. So I’ve decided that over the next few weeks I’m going to parade each army for inspection, and take stock of what I’ve got.

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From 2003 to about 2009 I collected a British army of the Napoleonic period. It hasn’t seen very much wargaming action since then, so I thought this might be a good army to start my inspection tour.

The commanders

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Of course, every army has to have a commander. And if you’re playing British, why not go to the very top – the Duke of Wellington himself. This is a lovely set produced by Wargames Foundry.

Circling clockwise from the instantly recognisable Duke himself, you can also see Captain von Streerwitz (2nd King’s German Legion Hussars, and aide-de-camp to Uxbridge);  Lt-General Sir Thomas Picton (wearing civilian clothing as he did at Waterloo); Lt-General Sir Rowland Hill; an ADC on foot; and in the foreground, Lt-General the Earl of Uxbridge, who lost his leg at Waterloo.

I obviously didn’t know much about painting horses’ eyes back then! In fact, the way I used to paint eyes on human figures at that time ended up with them looking like Thunderbirds puppets. Nowadays I just hint at eyes with some dark ink.

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Also in the Wargames Foundry set are these four figures depicting a helmeted Dragoon Guards officer; Major-General Sir James Kempt; Major-General Sir Denis Pack; and Adjutant-General Sir Edward Barnes.

I painted this set in April 2003, using a simple block painting technique with very little attempt at shading or highlighting. I think this clean style actually stands the test of time surprisingly well (apart from those googly eyes!).

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Here are some more command figures from my army – General Robert Crauford and a mounted officer of the 42nd Black Watch. These are produced by Front Rank Miniatures, whose figures are a painter’s dream, with clean surfaces and crisp detailing.

I always did wonder a bit about that pose of using a telescope one-handed. I would’ve thought that would make the view very shakey!

The infantry

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One of the pleasures of collecting a British army are those resplendent red coats worn by most of the infantry.

This picture also shows how I break each infantry unit into six bases. Regular infantry have about four figures per base, whilst light troops are represented by only two figures per base.

In many rules the number of model figures per base doesn’t actually matter, as casualties are recorded by a set number of hits required to remove a base, rather than counting and removing actual figures.

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The other pleasure of a British army are the huge and stately colours (flags) carried by each battalion. GMB Designs produce exquisite paper flags that really set off this army.

Note that I make my flags wave by curling them diagonally, rather than vertically like many other wargamers do. The diagonal fold gives them a more realistic draping effect.

The smaller Union flag held by the chap in the middle of the photo is actually cast onto this metal Warlord Games figure, and had to be painted by hand.

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When I started my British army, I had a vague idea that instead of following any real-life order-of-battle, my force would represent the series of fictional ‘Sharpe’ novels by Bernard Cornwell. So these Front Rank 95th Rifles are led by Richard Sharpe himself (left), accompanied by his faithful Sergeant Patrick Harper (centre). Both figures were made by Chiltern Miniatures (now defunct, but possibly available from SHQ Miniatures).

The prone figure on the right isn’t a casualty, but a rifleman aiming his Baker rifle whilst lying on his back.

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The 44th East Essex was the very first British unit I painted. Again, I had in mind the Sharpe novels and was planning on giving this yellow-faced unit an alternative flag for the fictional South Essex Regiment from the books – though I never got round to doing this in the end.

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This is one of my favourite units, the 42nd Black Watch. These are once again Front Rank figures.

The individually based officer is a later addition to the unit. He’s a so-called ‘big man’ required for driving the action in the Sharp Practice rules for small-scale engagements. You’ll see that several of my units have had such single figures added.

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The challenge with painting Scots, of course, are those fiddly kilts. I’m really pleased how these came out, giving a nice impression of the Government tartan worn by the Black Watch.

Since painting this unit many years ago, I’ve tried painting other figures wearing kilts, but have never again succeeded  as well as I did with this unit. It’s odd how sometimes one’s painting skills seem to decrease with experience, rather than the other way round!

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And here’s yet another photo of my favourite unit, with the bagpiper leading the way. Note that the piper’s tartan is a different colour from the soldiers – this was actually the case in the 42nd.

Those criss-cross stripey stockings were also a challenge to paint!

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Besides my five line infantry battalions, I’ve got a couple of units of light infantry, which (as mentioned above) only have two figures per base to represent skirmish order.

My light infantry don’t carry colours, and the figures are posed much more haphazardly in various stages of loading and firing.

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Here’s a close-up where you can see a couple of my light infantry ‘big men’ for Sharp Practice, in this case a bugler in a yellow jacket, and an officer with the typical metallic epaulettes of the light infantry.

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A sergeant with his private pack-donkey, no doubt carting some illicit loot away from the battle. Yeah, I know, my donkey looks more like a large dog giving his master a baleful sideways look!

The cavalry

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The most flamboyant figures in any Napoleonic army were the hussars, and the British were no exception.

I chose to paint these Front Rank figures as the 10th (Prince of Wale’s Own) Hussars. The reason for choosing this particular regiment was simply because I recalled as a teenager assembling and painting a 54mm Airfix 10th Hussar plastic kitset!

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Hussars are rather difficult to paint, but it’s definitely worth the effort for the panache they bring to the table!

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Much more sombre light cavalry than the hussars are these light dragoons.  They’re wearing an early uniform with the Tarleton helmet – in the latter parts of the Napoleonic Wars they wore shakos.

On the right is another of my command bases, showing a mounted messenger handing orders to a light dragoon officer in the later uniform.

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Now for the heavies! These dragoons are once again wearing an earlier uniform, rather than the later uniform with the classical-style helmets.

My horses, by the way, are all painted with oil paints. I paint the entire horse with a light highlight colour, wait for it to dry, then paint it with a darker colour and immediately wipe it off with a clean cloth so the highlight colour shows through.

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This photo is somewhat reminiscent of the famous painting ‘Scotland Forever!’ by Lady Butler, depicting the charge of the Royal North British Dragoons (or Scots Greys) at Waterloo. In reality the Scots Greys didn’t charge at the gallop due to the broken ground, and instead advanced at a quick walk – though nevertheless they did capture the eagle of the 45e Régiment de Ligne.

By the way, the Scots Greys didn’t get their nickname from their grey horses, but from an earlier grey uniform they wore in the 17th century.

The artillery

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The artillery gives some heavy firepower to my British army.  Unlike the redcoat infantry, the Royal Artillery wore blue uniforms.  These figures and guns are once again from the ubiquitous Front Rank.

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The Royal Horse Artillery wore a snazzier uniform than their foot artillery compatriots. The Tarleton helmet looks impressive, but I wonder how practical it was to keep on in the heat of loading and firing the guns.

Again I’ve got a ‘big man’ for this unit, whose flamboyant uniform is very hussar-like with its golden frogging and fur-lined pelisse.

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I only have one limber for my artillery. I’d love to have one for each gun, but with all the equipment and horses, limber models are just so expensive, not to mention time-consuming to paint and put together!

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Part of the fun of wargaming with a British army is the ability to deploy rockets, as shown here with the 2nd Rocket Troop of the Royal Horse Artillery. These models I think were from Old Glory Miniatures.

The Congreve rocket was a fearsome albeit unpredictable weapon. Different wargames rules replicate their sporadic accuracy in various ways, that can even include an out-of-control rocket endangering its own side!

The navy

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Along with Sharpe, another popular fictional character from this period is Horatio Hornblower. So adding a naval landing party to my British forces was a must!

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The sailors are from Wargames Foundry. They’re wearing a variety of clothing, and armed with a motley range of weapons.

The two individually-based ‘big men’ are by Brigade Games Miniatures. The naval officer at the left represents Hornblower himself.

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The sailors are accompanied by a party of Royal Marines. These figures are (I think) by Britannia Miniatures.

The ‘big man’ is a Wargames Foundry figure, and is one of my favourite figures in the whole army – I really like his pose and natty uniform.

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Of course, a naval landing party has to have a boat to row them ashore. This impressive model is by Britannia Miniatures.

Like the artillery limbers, it is an expensive luxury, as boats most likely won’t play an active part in a game. But as a model it is irresistible!

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So that’s it – my entire British army, mostly painted between 2003 and about 2009. Keep watching for my next inspection parade of another army from my collection.

  • See the next inspection parade: Spanish

 

Napoleon – Tinder profile vs reality

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Have you ever happened to pick up a miniature you painted many years ago, but which you’ve hardly taken any notice of since, and examined it afresh? That happened to me today when I was clearing a wall-shelf in preparation for some house repairs we’ve got coming up. As I was moving a group of rather dusty figures off the shelf, this 28mm model of Napoleon drew my attention.

A handwritten note underneath the base informs me that I painted this figure (made by Wargames Foundry, if I recall correctly) fifteen years ago. Since then, I’ve walked past the shelf where it sits numerous times every day. But only today have I actually picked the figure up again and studied it carefully through new eyes.

Speaking of eyes, back in those days painting eyes was probably my biggest problem area. I mean, jeepers, creepers, look at those peepers! He’s like something out of Thunderbirds! Nowadays I only hint at eyes with a wash of a darker shade, rather than trying to paint them in detail.

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The figure is based on the famous painting of ‘Napoleon Crossing the Alps’ by the French artist Jacques-Louis David.

This painting is a strongly idealised view of the real crossing that Napoleon and his army made across the Alps through the Great St. Bernard Pass in May 1800. In reality Napoleon made the crossing a few days after the troops, led by a local guide and mounted on a mule. However, as this painting was first and foremost propaganda, Bonaparte asked David to portray him mounted calmly on a fiery steed.

Sort of a Tinder profile vs reality!

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Revisiting a spectacular Battle of Saratoga game

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Some of the games I’ve played over the years really stand out in my memory. From time to time I’ll feature these old games here on my blog.  

This particular game stood out because of the amazing terrain and figures.  To my eye, this was a convention-grade game, but played in a garage! I never recorded the date this game as played, but it would be a good decade or two ago now.

This game impressed me so much at the time that I even put together a website about it, from which I’ve copied the following text and pictures.  Much to my surprise, the site still exists – thought my amateur hand-coded HTML doesn’t seem to have preserved the formatting too well.

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Before the storm.

The year is 1777 – General “Gentleman Johnny” Burgoyne’s expedition to cut off New England from the rest of the rebellious American states has reached the clearing of Freeman’s Farm. The lines of redcoats form up around the farmstead, whilst a redoubt has been rapidly thrown up on their right. They steadfastly await the Americans advancing from out of the woods in front of them.

Myself and two other New Zealand wargamers, Paul Crouch and Steve Sands, had recently bought a copy of the British Grenadier rules, and we were determined to try them out. One Sunday afternoon the three of us finally managed to get some time off together, and this is the game that ensued.

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British lines around Freeman’s Farm.

This closer view of British redcoats from General James Inglis Hamilton’s brigade around the farmstead shows some of the amazingly detailed 28mm miniature soldiers and terrain owned by Paul.

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British redoubt.

The scenario rules for this battle state that the troops of Brigadier-General Simon Fraser’s brigade can only leave the confines of their redoubt on the British right after a throw of double sixes. “I never get double sixes,” says Steve, throwing the very first dice of the game – you guessed it, double six!

So Fraser’s light infantry and an artillery piece emerge from the redoubt in the first move of the game, throwing the American plan into disarray before they even start moving.

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Poor’s columns advance down the road towards the waiting British.

On the American side, Roly commands General Enoch Poor’s brigade of infantry and artillery. The scenario calls for them to enter by a road on the left of the American position. But instead of heading diagonally towards the British (visible in the distance in this photo), the threat of Fraser’s troops making their sortie out of the redoubt means that the Americans have to change their orders to make a right turn and form their lines more to the centre.

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The American advance in the centre.

Poor’s brigade has now been joined by that of General Ebenezer Learned, played by Paul. Meanwhile, General Benedict Arnold and his aide can be seen in this photo, directing the commencement of the assault on the British line. Unfortunately, another double six means that Arnold is lightly wounded, and so has to temporarily leave the table.

You can also see the amazingly realistic ground-cloth that Paul inherited from the late Jim Shaw. Thrown over a piece of carpet underlay, which in turn is draped over strategically placed objects, it gives a realistic rolling ground effect.

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The British line awaits the onslaught.

After moving their line back slightly to form a better defensive position around the farm, the British lines stolidly await the American attack, with some loyalists skirmishing to their front. The redcoats’ objective in this scenario is to hold the farm position.

All the figures used in this game belonged to Paul. They included castings from Front Rank, Foundry and Perry Miniatures. The exquisite flags were mainly by GMB Design.

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The lines close.

Slowly, inexorably, the American lines advance towards the British. Because of the extended maneuvering that Poor’s brigade has had to do to avoid Fraser’s light infantry and artillery, it takes quite a while to reach this stage of the game, so we “fast-forward” at this point by doubling a few moves to bring the troops into action.

Movement distances in British Grenadier are randomised, and generally must be taken the full amount. This makes coordinating an attack quite difficult, but true to the period.

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Charge!

Finally the first regiments of the assault charge forward.

The mounted officer in the background is not just for show. These rules have an innovative system where units earn ‘disruption points’ from movement, firing and melee. The more such points, the harder it is to do anything. Generals can help units shake off these points, but only one unit per move, so they have to pick and choose. Thus mounted officers realistically gallop to and fro all over the battlefield.

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The second American line in support.

American troops in hunting shirts form the second line.

Under these rules, an attack needs to be well supported, as the disruption points can cause havoc to the first line. On the other hand, you don’t want the second line too close, as they have to move their full distance, so can actually collide with the rear of the first line, causing even more disruption!

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The British line holds.

The American regiment on the far left has defeated a British battalion and forced it back. But the British battalion on the right holds out valiantly, whilst General Burgoyne dashes up to bolster its defence. Here yet another double six is thrown, but Burgoyne survives and it is his ADC who is killed.

In the foreground are Colonel Daniel Morgan’s riflemen and light infantry, who have been in front needling the British lines all during the big American assault. Now they can pull back out of the way to let the line infantry do their job.

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The Hessians arrive.

The Americans have only succeeded in pushing back one British unit, when to their right they hear the beating of drums as Baron von Riedesel’s Hessians arrive on the battlefield, thus extinguishing any hope of the Americans forcing the British out of the Freeman’s Farm position.

So in our game the British win. This would possibly have had a major effect had this happened in the real battle. It was the British surrender at Saratoga that finally induced the French to take part in the American War of Independence. In our game, this might not have happened ….!

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Map of the battlefield.

This overview of the battle shows how the game progressed. You can see where Fraser’s men issued out of the redoubt at the very start of the game, and how they forced Poor’s brigade to make some complicated manouevres instead of directly attacking Hamilton’s position. Meanwhile, the British backstepped to form a better defensive line closer to the farm, and then the subsequent huge American assault on the centre took place. Right at the end of the battle, the Hessians arrived on the British left to cement their victory.

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The players – Paul Crouch (Generals Learned and Arnold), Roly Hermans (General Poor) and Steve Sands (British/Hessian), all members of the [then] Kapiti Fusiliers Historic Gaming Club in Paraparaumu, New Zealand.

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Paul’s son Rylan enjoyed the game too!

 

‘Send a gunboat’ to colonial New Zealand

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When we think of gunboats for colonial wargaming,  we normally picture a chunky  paddle-steamer chugging up the Nile, or a little steam launch chuffing down the Congo. However, few people know that gunboats were also used in New Zealand during the colonial period.

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I’ve been working on a project to model one of New Zealand’s earliest steam warships, the ‘Avon’. I’ve previously posted about how I converted her from a cheap Chinese toy tugboat. She is now finally finished, complete with Foundry crew figures.

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‘Avon’ was a 58-foot iron paddle steamer, launched in Glasgow in 1859, and shipped to New Zealand to work as a pleasure boat on the River Avon in Christchurch, New Zealand. She was purchased by the government in 1862 and converted into a gunboat.

James Cowan, in his book The New Zealand Wars, describes the ‘Avon’:

The work of making the hull bullet-proof was carried out by the engineer, Mr. George Ellis (now of Auckland), who states that the ‘Avon’ was converted into an armoured steamer by having iron plates bolted inside her bulwarks. These plates were ¼ inch thick and measured 6 feet by 3 feet. The wheel was enclosed by an iron house of similar-sized plates, with loop-holes. …

… The paddle-wheeler ‘Avon’ was the first steam-vessel to float on the waters of the Waikato. She was towed to Waikato Heads on the 25th July, 1863, by HMS ‘Eclipse’ and Captain Mayne, the commander of that ship, took her inside the Heads and anchored that night eight miles below Tuakau. Next day, watched with intense excitement by the Maoris, friendlies, and hostiles alike, she reached the Bluff, otherwise known as Havelock—Te Ia-roa of the Maoris—just below the junction of the Manga-tawhiri with the Waikato. She was not fired upon, contrary to the expectations of her crew, who expected a volley from the southern bank of the river at the narrower parts. Mr. Strand, of Kohanga, assisted to pilot the ‘Avon’ up the river.

On the 7th August Captain Sullivan (HMS ‘Harrier’), senior naval officer in New Zealand, took the vessel on a reconnaissance up the river, and near Meremere she became a target for Maori bullets for the first time. A volley from some Maoris under cover on the river-bank was replied to with the 12-pounder Armstrong. On several occasions later in the campaign the ‘Avon’ was under fire. This little pioneer of steam traffic on the Waikato proved an exceedingly useful vessel. When the army reached the Waipa Plains she carried stores up as far as Te Rore, on the Waipu; it was near there that Lieutenant Mitchell, RN, of HMS ‘Esk’, was killed on board her (February, 1864) by a volley from the east bank of the river. …

… Mr. George Ellis, of Auckland, who was engineer of the ‘Avon’, says: “Lieutenant Mitchell’s death occurred in this way: We carried out rather dangerous work in the later stages of the war when running up and down the Waipa River. Sometimes we took shots at anything that offered on the banks, and even landed to go pig-hunting. One very warm summer day, when steaming up the Waipa near Whatawhata, Mr. Mitchell remarked that it was too hot to remain in the iron wheel-house and that he would go outside; he declared that he would not be shot that day. He walked out on to the open part of the bridge-deck, and Lieutenant Easther (in command) and Midshipman Foljambe (father of the present Lord Liverpool) followed him. They had not been long there before a sudden volley was fired from the scrub-covered bank of the river—the east or proper right bank. The three officers were close together, with Mr. Mitchell in the middle, and, curiously, it was only the man in the middle who was hit. The volley was fired at an oblique angle. Mr. Mitchell was shot right through the breast, and died next day. We never saw a Maori, so thick was the cover on the bank.”

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‘Avon’ displaced 43 tons, was nearly 18 metres in length, and mounted a single 12-pounder Armstrong breech-loading gun on her bow. Her shallow draft of just one metre made her ideal for river operations. Besides the metal plate armour, a wooden shed-like structure with loop-holes was later built on the aft deck to provide cover for troops.

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She even had her own rudimentary self-defence system: pipes were fixed in connection with the boiler, so that a stream or jet of scalding water could be thrown upon any party attempting to board.

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I’m not how, or if I’ll ever use her in a wargame. But it has been an interesting little project to bring to life a little-known piece of New Zealand maritime and military  history.