Category Archives: Perry Miniatures

Crown forces of the New Zealand Wars (1860s)

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Here are the British and colonial forces to face my daring Māori in games of The Men Who Would Be Kings. They’re dressed in the distinctive blue uniforms worn by the British in New Zealand during the 1860s. Click on the pics for a closer view.

The combined units in these photos total more than the 24 points that the rules recommend for a field force, so I would select from these units for each game.

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Included are three units of British regular infantry, one of colonial militia, and one of Royal Navy sailors. There is also a unit of cavalry or mounted infantry, an artillery piece, and a rocket tube.

They’re a mixture of 28mm Empress Miniatures and Perry Miniatures.

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Filed under Colonial New Zealand Wars, Empress Miniatures, Perry Miniatures, The Men Who Would Be Kings, Uncategorized

Home improvements to 4Ground’s Japanese shogunate houses

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A couple of novels I’ve been reading over the Christmas break have inspired me to do some home improvements to my 4Ground shogunate houses. You can see the result in the above photo, as some 28mm Perry Miniatures samurai warriors battle it out in the garden (click on the photo for a closer view).

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The novels responsible for this burst of enthusaism are David Kirk’s pair of bold and vivid historical epics of feudal Japan, based on the real-life exploits of the legendary samurai Musashi Miyamoto.

In Child of Vengeance, Miyamoto is a high-born but lonely teenager living in his ancestral village. He takes the samurai’s path awash with blood, bravery, and vengeance, culminating in the epochal battle of Sekigahara.

Sword of Honour depicts the feud between Miyamoto and the esteemed Yoshioka Sword School in Japan’s former capital of Kyoto.

Now, I can’t say how accurate or not these novels are, as I am not too knowledgeable about samurai. However, what I can say is that they definitely provide the feel of the place and period. The characters aren’t just western heroes transposed to an oriental setting, but instead act and talk as thought they really are Japanese – helped no doubt by the fact that the author himself lives in Japan.

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After reading the novels, I decided to pull out my existing samurai scenery. I’ve got several 4Ground buildings, which I’ve been very pleased with (see my 2014 review of these kits). But seeing them out of storage for the first time in a while, I’ve realised that the teddy-bear fur thatched roofs look like … er … teddy-bear fur. You can see this in the above picture that I took a few years ago (with a couple of Kingsford miniature figures in the foreground).

I recall in shows where I’ve used these buildings that several little children seemed to take inordinate interest in the roofs of my houses, more than anything else on the table. Now that I think about it, I even heard one of them whispering to her parents that it looked like my roofs were made out of a teddy – can’t fool kids!

So, some home improvements were in order.

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This morning I took a big brush and sloshed a watery burnt umber artists’ acrylic paint all over the thatch. Once this was completely dry, I dry-brushed the roof with a range of ochres, yellows and even white. The results now look a lot more realistic (and certainly a lot less teddy-like!).

Whilst I was at it, I thought the original wooden verandah roofs and ridge decorations were a bit too stark. So they all received a watered-down burnt umber wash as well.

Hopefully the occupants of my little houses are happy with the renovations. Sayonara!

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Colonial New Zealand Wars of the 1860s

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The main campaigns of the colonial New Zealand Wars took place from the 1840s to the 1870s. Over those 30 or more years, uniforms and weapons changed. My NZ Wars wargaming armies have so far primarily  represented the early campaigns of the 1840s, when the British still wore red coats. But I’ve recently painted some Perry Miniatures ‘British Intervention Force’ figures to complete a small  British and colonial army of the 1860s.

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My army consists of two sections of British regular infantry, a group of colonial cavalry, and an artillery piece, along with some officers on foot and on horseback.

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Overall command of my army is given over to these three mounted officers (probably of much too high a rank for such a small force!). The photo makes the blue of these rather plain uniforms look lighter than it actually is – in fact, my paint job is almost black, which I’ve achieved by washing the finished figures with black ink.

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There are also a range of officers on foot, including these three doughty chaps. I don’t think such a dandy as the cavalryman in the middle every fought in New Zealand, but I like him as a figure anyway!

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On the left is an officer busy writing notes, whilst a Maori scout waits patiently. The latter Perry Miniatures figure is actually a Canadian native figure, but I think he works well as a ‘friendly’ Maori as well.

Standards weren’t carried as a rule in the colonial NZ Wars. But there is some evidence that occasionally a plain Union Jack was used. You also probably wouldn’t have seen too many drummers during the bush fighting – but he is a nice figure, isn’t he!

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I’ve painted these cavalry so they can either be used as colonial horse; or as mounted men from the Military Train used as cavalry (as there weren’t any formal British cavalry units in New Zealand).

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Here’s one of the British regular infantry units. During the 1860s campaigns, the British soldier wore a blue serge ‘jumper’ instead of his traditional red coat.

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Don’t ask me what rules I’ve based these figures for. I don’t base to any particular set of rules, but rather to ‘my eye’ – what looks good to me! Actually, with my busy life, my wargames armies seldom get to see action on the tabletop anyway!

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If I ever need to reinforce my small army, these Empress Miniatures sailors from my 1840s army will fit the bill.  Their weapons might not be exactly right for the period, but they give the right look.

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Likewise, my 1840s militia will probably do for a colonial unit of the 1860s.

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The most obviously missing figures for my army, however, are colonial militia wearing the famous ‘shawl-order’. Neither Perry nor Empress make any suitable figures to represent these men. At one stage it looked like Eureka might produce them, but they couldn’t gather enough pre-interest to make it worthwhile. This also seemed to scare off Empress, who had also said at one time they might produce such figures.

My only hope now is the Perry twins, who of course have a good connection with New Zealand through the work they’ve done for Sir Peter Jackson, and who sometimes go out onto a limb that other manufacturers would deem as unfeasible!

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More painted New Zealand Wars coming soon …

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Taking a quick moment to write a brief update. Whilst this blog has been quiet over the last month, I haven’t been idle. I’ve been busy painting another batch of colonial New Zealand Wars figures – cavalry, artillery and staff for the 1860s campaigns.

I’m now just waiting for a chance to photograph them and write a detailed blog post, so keep watching …

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Bolt Action: Spahis and Foreign Legion vs Germans

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Last night I pitched my WW2 Free French against Scott Bowman’s Germans in a 600+ point game of Bolt ActionScott, of course, is famous as being the owner of the Hobby Corner – probably the only pharmacy in the world that stocks wargaming models and paints!

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The above mid-game shot shows Scott in action, closely watched by his son. As you can see, he has a large wargames room with three tables. He’s now even adding two more tables in the adjacent garage. A great venue for gaming nights!

The board loosely represented a cultivated area somewhere in the Middle East. Actually, it was just the table still set up after Scott’s last game, but with his pine trees replaced with palms, and a European cottage with a Middle Eastern house. So vaguely Syria or Lebanon or somewhere like that …

My objective for the game was to hang onto the cornfield and the adjacent piece of road situated in the middle of the table. We delineated the actual objective area with some miscellaneous crates and oil-drums. Scott’s objective, of course, was to seize this area.

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Before the game started, I was allowed to emplace two units on the objective – I chose a Foreign Legion infantry unit and a 75mm howitzer (you can just see the latter in the distance in the above picture). I would then bring the remainder of my forces onto the table as reinforcements over the next two turns.

My first reinforcement to arrive was this Dodge Tanake truck, which careered in to take hold of the crossroads on the right flank. As it screeched to a stop, the Tanake’s gunners spotted a German sniper team hidden in the undergrowth, and let fly – no more sniper team! Unfortunately they couldn’t also hit a nearby forward mortar  observer, which was to prove disastrous later in the game.

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At the other end of the table, my white-capped Foreign Legionnaires rushed from the objective area, scattering livestock as they raced the Germans to be the first to occupy a ruined building that could otherwise have threatened the French left flank.

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Having taken the ruined building and survived the German unit’s return fire, in the next turn the Legionnaires launched an all-out charge against their enemy. Luck favoured the bold, and the German unit was eliminated after two rounds of vicious fighting – though in doing so the brave Legionnaires lost half their number.

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Meanwhile, back at the crossroads on the French right flank the action was also hotting up.  A German command car (a captured Jeep) had rushed up the road to threaten another unit of Legionnaires who had just arrived as my second reinforcements. But it was a move too far for the Jeep, which was quickly hit and destroyed.

The red plastic marker is a clever device that indicates a unit is pinned down by enemy fire. You can turn a dial on the base to show how many pins it represents (the more pins a unit suffers, the harder it is to get it to obey orders). Whilst these markers are indeed clever, I do think they look artificial and so detract from the overall look of the game – I would perhaps disguise them with some cottonwool smoke.

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Another view of the burning Jeep. Scott’s smoke even contained a little candle-light flickering away to create dramatic effect! In the distance, the French 75mm gun in the objective area was still hammering away unsuccessfully at some German units located on that hillock on the horizon.

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Now the Germans brought on their own anti-tank gun to threaten the crossroads. It aimed a potshot at the Dodge Tanake. Luckily the driver spotted the threat. He quickly graunched into reverse gear, and, engine screaming,  the Tanake accelerated backwards around the corner and out of danger. Whew!

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The second unit of Legionnaires also turned at the crossroads and followed the reversing Tanake towards the objective area. I had just remembered I would lose the game if I left the objective unoccupied through becoming distracted into firefights on other parts of the table. The rules state that the objective can only be claimed by infantry, not vehicles.

Meanwhile, the 75mm howitzer carried on banging away ineffectively, having already lost a crew member from a hidden German mortar fire (remember that pesky spotter the Tanake hadn’t been able to eliminate earlier in the game?!).

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Sacre bleu!  Disaster as my howitzer gets destroyed by another direct hit from that German mortar!

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On the left flank, my newly-painted Conus auto-canon finally made its gaming debut, its Moroccan Spahi crew distinctive in their red sidecaps. The Heath Robinson-ish contraption accelerated up the road to reinforce my men at the objective area.

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Remember that first unit of Legionnaires we last saw as they charged and destroyed an enemy infantry unit at the ruined house? Well, off they go again, this time charging a German machine gun nest. Once more luck was on their side, and the machine gun crew was wiped out.

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The French began to converge on the objective area. There had been a moment of panic earlier when that blasted mortar got a direct hit on a unit of Legionnaires who had been sheltering behind the Tanake, killing them all.

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But once the French commander and his small team arrived, along with the Conus, they quickly regained control of the situation.

All guns now bore on the only remaining German infantry squad hidden behind the stone wall in the distance. There was no way they could stand so much fire, and when the German squad was eliminated, Scott reached over the table to shake my hand and concede the game.

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Let’s finish with another quick look at my two rather curious vehicles. Firstly, here is the Dodge Tanake by Perry Miniatures. During the war, approximately ten Dodge trucks were armoured and armed with 37mm anti-tank guns and a couple of M24/29 light machine guns. They were used by the French, Vichy French, Free French and Syrian forces.

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And now my latest model – the Conus, also by Perry Miniatures. The Moroccan Spahis used these Conus guns, which were CMP 30cwt trucks with a 75mm M1897 gun mounted on a turret race taken from a captured Italian M13/40 tank. The idea was proposed by a Lt. Conus, hence the name. Twelve Conus guns made up the 3rd Squadron of the Régiment de Marche de Spahis Marocains.

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Filed under Perry Miniatures, Warlord Games, WW2

‘Sharp Practice’ game report – Fondler’s Colonel

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“With his ‘extensive’ Militia (sorry, Miwitia) background, Colonel Grabbe-Ghoullies felt it should be he, not that guttersnipe Captain Fondler and his Rifles (sorry, Fondwer and his Wifles), who should be the one to rescue (sorry, wescue) the beautiful spy, the Marquesa de Una Paloma Blanca (and no doubt weap whatever wewards were on offer).” 

Back in May 2009, the now-defunct Kapiti Fusiliers website published the following game report of our first game of the Too Fat Lardies’ Sharp Practice rules for skirmish battles in the age of black powder. As this was our first game with these rules, we got a few things wrong. But overall the rules worked, and a story emerged from the chaos.

I thought it was such a fun game report, that it’s worth re-publishing here for your entertainment.

The scenario we played was Fondler’s Colonel from the The Compleat Fondler scenario book, also by the Too Fat Lardies. Captain Richard Fondler, of course, is a take-off of that well-known mullet-wearing 95th Rifles officer, Richard Sharpe.

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The premise of the game is that the British are to pick up a Spanish spy, the Marquesa de Una Paloma Blanca, who is currently under the care of Abbott Costello at a local monastery. At the same time, they are to deliver a cart-load of gold to a Spanish guerilla chieftain, El Cascanueces. Meanwhile, Colonel Daniel Laroux of the French Imperial Intelligence Service is setting a dastardly trap to capture his hated nemesis, Captain Richard Fondler.

Before you continue reading this game report, you might like to scroll to the bottom of this page to read the scenario notes leading up to this battle. Spoiler alert: if you intend to play this scenario, be aware that there are some spoilers contained in the scenario notes.

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(above) Colonel Grabbe-Ghoullies, the new commander of the South-East Essex, leads the column to rescue the Marquesa.

With his ‘extensive’ Militia (sorry, Miwitia) background, Grabbe-Ghoullies feels he should be the one to rescue the beautiful spy (and no doubt reap whatever rewards are on offer), not Fondler and his Rifles (sorry, Fondwer and his Wifles). No low-born guttersnipe who has become an officer out of the ranks (sorry, wanks) will outshine him. So he orders Fondler’s Rifles to a lowly wagon-guard role. The scenario rules state that the Rifles can’t do anything major until they are either fired upon or the redcoats suffer three or more casualties.

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(above) French voltiguers under the command of Caporal-Bugler Petain (don’t ask – I just didn’t have enough ordinary French NCO figures, so used a bugler instead!) open fire on the British column from their eyrie amongst the rocky outcrops.

Lieutenant Harry Cost peels his company of redcoats away from the column to chase off these pesky skirmishers.

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(above) Oh dear, the skirmishers score a kill on Lieutenant Cost’s company. Captain Fondler and Sergeant Paisley of the Rifles look on helplessly, still being under Grabbe-Ghoullies’ orders to stay out of the fight and guard the wagon.

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(above) Caporal-Bugler Petain’s cornet catches the sunlight, making a perfect target for the redcoats. A bullet flies right down the cornet’s tube, badly wounding the caporal-bugler. His voltiguers obviously don’t think too much of him, because he is left lying in the hot sun for the remainder of the game, instead of being carried to the rear.

Shortly after, Sergeant Ducrot, another French NCO, runs up the hill to take over command (not in this picture yet), so no major damage is done (other than to poor Petain and his cornet, of course).

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(above) Harry Cost’s men blaze away furiously, while Fondler grits his teeth and wishes they would just get up there into the outcrops and weed those Crapauds out – or send in the Rifles to do the job. Even his wagon has been taken away from him now.

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(above) Grabbe-Ghoullies finally gets his column moving – or inching- along the road, taking the gold cart with him, ordering Fondler to deal with the skirmishers at last.

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(above) But hark, what is this? Do you hear the sound of drums coming from up the side road?

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(above) Four companies of French infantry, lead by the Colonel Visage de Vache, hasten towards the battle. They were supposed to close the trap after the British passed the intersection, but their attack is launched prematurely and they march steadily towards the intersection before the British get there. Meanwhile, Sergeant Ducrot and his voltiguers continue peppering the British from the rocky outcrops.

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(above) Colonel Visage de Vache proudly leads his column out. The grenadier company takes the lead.

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(above) “Hop to it, mes amis, form line, and let’s give zese Ros Bifs some French dressing!” roars Colonel Visage de Vache to his men. The four companies swing into line with well-drilled precision.

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(above) Colonel Grabbe-Ghoullies looks around wildly. A Fwench line in fwont of him, skirmishers to his left … maybe he should’ve stayed in the compfowtable miwiltia officers mess back in Bwighty.

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(above) A pall of smoke drifts between the two formations, as the British column is decimated by the disciplined fire from the French line. The British companies suffer so much shock that after two volleys they begin to lose their bottle, and the game ends with a British surrender.

Oddly, it wasn’t till after I took the above photo that I noticed that Grabbe-Ghoullies, who had supposedly been badly wounded in front of his men by the French volleys, had not been wounded at all, but merely scarpered into cover (those sneaky British players!).


And so, what was the outcome?

Grabbe-Ghoullies, only his dignity harmed, will be captured by Colonel Visage de Vache. No beautiful Marquesa to entertain tonight, only a few wats in a locked woom behind the Fwench lines.

In the monastery, Colonel Daniel Laroux jumps up and down in frustration (then promptly falls over as he forgets he is tottering round on high heels). His carefully-laid plan to dress up as the Marquesa de Una Paloma Blanca (who is safely closeted miles away in a prison cell) and so ensnare Fondler to finally get his revenge for the false teeth his arch-nemesis had smashed in an earlier encounter, has been foiled by the over-efficiency of the line infantry officers. “One day, Capitaine Dick Fondler … one day I’ll get you!”

El Cascanueces, however, is pleased. He had thrown in his lot with Laroux. But with the British surrender, he has got his gold without having to risk anything at all.

Abbott Costello sleeps blissfully on, happily drugged with several bottles of cheap French plonk provided by the beautiful (but rather hairy and with big hands, now that he comes to think of it) “Marquessa de Una Paloma Blanca”. He remains totally unaware of all that has happened today.

Meanwhile, Captain Fondler and Sergeant Paisley beat a hasty retreat to the British lines. Fondler will have to report to Wellington that he has lost the gold and not rescued the Marquesa. But the two riflemen are sure to march together again one day soon, and retrieve Fondler’s honour.

OK, probably not the best of games for the British players, but that wasn’t so much their fault as that of the game-master (er … me) who let the French fusilier battalions come into the battle far too soon, and thus prevented the latter stages of the scenario from playing out. However, it was our first time, so lesson learned!

 


 

FONDLER'S COLONEL

Scenario Notes

Based almost entirely on the scenario Fondler’s Colonel in The Compleat Fondler scenario book by the Too Fat Lardies.

Compleat-Fondler

“I see, Captain Fondwer, that you and your men weah the uniform of the Wifles. Is there a weason why you do not wish to be a pawt of my wegiment?”

Whatever Captain Richard Fondler had expected of the newly appointed colonel of the 1st Battalion of the South-East Essex, Sir Henry Grabbe-Goullies was not it. After three years fighting in Portugal the British Army had weeded out most of the stuffed-shirts amongst its commanders; they either learnt to fight or had been replaced. But the Army must’ve missed Sir Henry.

“No, sir.” Fondler fixed his eyes on an imaginary mark some six inches above the colonel’s head. “I am proud to command the light company of the South-East Essex, but I and my men are also proud to be riflemen, and we continue to wear this uniform as a mark of that.”

The colonel paused, his knuckles turning white as he fought to control his anger. “I must say, Captain, that I disappwove of your attire and, sir, of your wifles. Why, you’ve even got some Portugwese with your wiflemen! I am a fiwm bewiever in discipwine. My expewiences in the Miwitia have taught me that a unit that has dissipwine fights well. Your wiflemen and Portugwese do not have dissipwine!”

Sir Henry paused to wipe the spittle from his chin. “It is my intention to wemove your wifles and weplace them with muskets so that your men may line up with the west and fight as men!”

The colonel paused and stared at the rifleman before him. He had heard much of Captain Fondler, and none of it he liked. Now he could see that the rifleman was fighting to control his anger, confirming Sir Henry’s suspicions that Fondler would not be a good man in battle, would not have the clear head and cold heart needed for command; traits that Sir Henry had, he was sure, in abundance. He stroked his moustaches and allowed his lip to curl into what was both a sneer and a smile of victory. Order would be maintained.

CRASH! The door did not so much open as erupt, and a large man with a mop of unruly red hair wearing the uniform of a major of engineers flooded into the room. “Top o’ the mornin’ to you!” the newcomer bellowed.

Major Michael O’Stereotype was well known to Fondler; as well as being a major of engineers, he was one of Sir Arthur Wellesley’s exploring officers, roaming through the Peninsula in an attempt to discover information that would harm the Corsican Tyrant and assist the cause of His Britannic Majesty King George.

“Tis a fine day to be meeting yourself, Colonel.” The big man had turned to address Sir Henry. “I am havin’ your orders from Sir Arthur with me here, to be sure. Gather round this map and I’ll tell all.”

Sir Henry was aghast. He had been told to expect the major, and knew that the man was one of Sir Arthur’s most trusted confidants. It seemed clear, however, that the army in the Peninsula had lost all sense of discipline and propriety. First a guttersnipe who had been promoted to a captain, and now this bog-trotting buffoon!

The buffoon spoke, and Sir Henry had the distinct feeling that Sir Arthur’s orders were being conveyed to Captain Fondler rather than himself.

“You’ll loike this, Dick, it’s a cracker! One of our main agents in Spain is the beautiful aristocratic Marquesa de Una Paloma Blanca, the wife of the suitably absent Marques who happens to be many thousands of miles away in South America, and is probably impotent anyway. Now, the Marquesa has, through her incredible beauty, sophistication and not entirely appropriate behaviour for a married woman, penetrated the French intelligence network headed by Colonel Laroux of the Imperial Guard, a truly evil man whose sadism knows no bounds – oh, I forget Dick, you and he have already met.”

Fondler looked grim. He and Laroux had indeed met, and on several occasions the rifleman had been instrumental in foiling Laroux’s dastardly plans. In an act of revenge that he now felt he may come to regret, he had smashed the Frenchman’s false teeth.

“Well, the Marquesa has been unmasked,” the big Irishman continued. “It seems that she was caught whilst getting her hands on a list of French spies in Lisbon and only just escaped with her life. In a desperate act the Marquesa made contact with one of Spain’s most notable guerrilla leaders, El Cascanueces. He is escorting her to the Monastery of Madre de Deus, where Abbott Costello, one of our agents, will protect her until we can arrive.

“The monastery is two days from here. Dick, I need you to deliver a consignment of gold and powder to El Cascanueces. I fear that he is an untrustworthy ally, little more than a bandit in fact, and we need a gift to ensure he fulfils his part of the deal. Ten thousand guineas in gold should do that.” He looked across the map at the two faces, grinned and reached towards the colonel’s brandy decanter. “Now, let’s drink to your success, Dick!”

The colonel spoke first. “Hold with that bottle, sir! You pwopose, Major, to send Captain Fondwer to undertake a mission of such import?”

“I do, Colonel, and what is more, I know that he will not let me down.”

Sir Henry spluttered in amazement. “You, Major, may be pwepared to leave matters such as this in Fondwer’s hands. I am not. I can see now that life on campaign has been too fwee and easy these past years, and that a lack of discipwine permeates nearly all stwata of our army. Order must pwevail!”

The engineer’s expression had changed, his drink now forgotten. “Colonel, I will not release the consignment of gold and powder to any man other than Captain Fondler. These are my orders from Sir Arthur himself.”

In the ensuing silence Fondler could almost hear Sir Henry’s brain at work, his discomfort and anger as clear as Fondler’s had been earlier in the conversation. Then the colonel spoke.

“Vewy well. Captain Fondwer and his wiflemen may escort the gold, but it is my intention to lead this wescue mission, and fwom that you may not divewt me, Major. The Captain may guard your pwecious wagon. I think, however, that you will find that it is my wedcoats and their muskets who do the gweatest service.”

The colonel turned to the rifleman. “Captain Fondwer, be weady to march at 10 o’clock tomorrow morning.” Then, secure in the knowledge that he had out-manoeuvred both the captain and the major, he dismissed them from his presence.

O’Stereotype and Fondler walked together across the main square. “Mary, Mother of God,” the Irishman blasphemed, “you’ve got your work cut out with that eejit, so you do. You take care, Dick. Laroux has his men combing the mountains looking for the Marquesa. I can only pray that you get to her in time. Between you and me vital information is haemorrhaging out of Lisbon all the time and things look bleak for old Nosey. The sooner we get a list of Laroux’s agents the better things will be.”

Fondler’s face was troubled. “Aye Mick. If we fail we shall die at the hands of Laroux. If we succeed Sir Henry will claim a victory for the musket and we shall lose our rifles and, most likely, our green jackets too.”

British big men

Collated cards

 

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Completed my WW2 colonial French army

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Well, that’s it, I’ve finished painting my 28mm WW2 colonial French army  for Bolt Action wargaming (click picture to enlarge).

In the picture above, you can see in the front row:

  • an infantry squad of 6 men (4 rifles, 1 sub-machine gun, 1 VB grenade launcher)
  • a prone 2-man light machine gun crew
  • the commanding officer and his aide
  • an advancing 2-man light machine gun crew
  • another 6-man infantry squad as per the first one.

These are all Perry Miniatures figures.

In the background are:

  • a 75mm artillery piece with four crew (Perry Miniatures)
  • an R35 tank (Neucaft Models)
  • a Laffly AMD50 armoured car (Mad Bob Miniatures)
  • a Dodge Tanake armoured truck (Perry Miniatures)
  • two Berliet VUDB personnel carriers (Mad Bob Miniatures).

At the back is my desert terrain. After buying the wooden 4Ground model on the right, I later bought the two plastic kitsets on the left by Renadra to compare it with, intending to choose one manufacturer and sell off the other.  But I feel they actually go together quite well, so I’ve to decided to keep them all!

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Here’s the commanding officer of my detachment. He’s a brisk looking chap with his dapper beard and jaunty kepi, his neck wrapped in the local scarf favoured by Legionnaires.

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On the left is the advancing light machine gun crew. Beside them is one of the six-man infantry squads, including a Legionnaire firing a sub-machine gun on the far right. One of the obscured men in the back row is armed with a rifle grenade.

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Here’s the other infantry squad. The third man from the left is armed with the VB rifle-grenade launcher, whilst the fifth man carries a sub-machine gun at his hip.

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A closer look at the Perry 75mm artillery piece. I have left four areas of the base clear of texturing, so that I can simply glue-tac the figures on. This means they can be easily removed as casualties. It also allows me to replace the gun crew – for example, some of these gunners wear French helmets for Vichy or pre-war colonial action, but I could replace them with figures wearing British-style helmets for Free French.

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The Dodge Tanake now has a crew. It looks hot work on that open back under the burning desert sun.

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So that’s it – the French are ready for action. No doubt in the best traditions of wargaming, as an newly-painted army they’ll suffer a crashing defeat!

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Filed under 4Ground, Mad Bob Miniatures, Neucraft Models, Perry Miniatures, Uncategorized, WW2